Project client:
PEEK
2022 - 2023
2 Kitchens I designed in cinema4D during my Internship at Peek Creative Studio's. I used the beta version of Datasmith to transfer the mesh data, and textured everything in Unreal Engine 4. developed custom hyperrealistic shaders for multiple material types, blueprints for material imperfection randomisation, and UE4 Light Baking system to create optimized VR ready scenes to immerse customers into their newly designed kitchens before they're actually being built.