PROJECTS

This website is mostly a showcase of my most recent and favorite work. please note that I've not included all of the (50+) VJ show's I've done during my career, but only the most notable works featuring completely customized visual design on impressive LED covered stages. My many other technical experiments and unfinished explorations will also not be included, but you can always reach out to me with questions about specific shows or experiments!

Rampage x Subquake 013
Full custom visual show development with branded interactive LED deco elements on stage mapping, in collaboration with FØURTH Studio.
Elgin Pro Archviz UE4
architectural visualisation using Cinema4D Datasmith and Unreal Engine 4 Light Baking for Virtual Reality ready Realistic Pre-Viz
Taffu's Tale Demo
Fully playable demo of Taffu's Tale, a friendly 3D Platformer game inspired by oldschool PS2 action plaformers. Tech Art, C# Gameplay development
Junkyard Tech Demo
A technical demo version of a 2.5D game developed as a study project, with high quality 3D lighting and pixel art normal maps
UNLOAD LIVE - Elektrum
Live VJ operation and stage mapping for Unload's new LIVE show, developed by FØURTH Studio.
SH x RIOT - Full Branding
Full visual development and promotion for the collaborative RIOT X Slaughterhouse event in Eindhoven.
Murdock - Runaway Videoclip
Cinematic stylized videoclip for Murdock's release Runaway off the Xray album. made in unreal engine 5. inspired by Sin City
Coop Scoop VR
Award winning high action Virtual Reality game about managing a chicken coop and a spreading plague
TREMMOR - Voyage
Cover artwork an promotional animation for the release of TREMMOR's 100% production mix. Rendered in Unity Engine
RIOT Genesis Branding
Visual development and promotional content for the RIOT Dubstep rebranding
Ignition x Dub Valley branding
Event promotional branding and interactive audio-reactive visual show development for IGNITION X Dub Valley in Melkweg Amsterdam
Unreal Engine Virtual Production Environments
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USED:LIVE Rampage
Complete visual show direction, design, development and operation for USED's LIVE project. fully rebuilt and pre-mapped specifically for the Rampage Indoor Weekender 2025 performance in Sportpaleis Antwerp
Paaspop stage previz
Realtime 3D LED stage pre-visualisation of Resolume output mapping in Unreal Engine 5 for Paaspop's Roxy stage.
Brakecore
Fun weekend passion game-dev project with TREMMOR inspired by old racing games and their music
IGNITION X SH Branding
Branded promotional animation content for the IGNITION and Slaughterhouse collab event, created in Unity Engine
Unity VR Camcorder
As part of the ongoing summer tour with the As part of the
SANO - Like Me Promo
social media promotional animation and cover art for Drum & Bass producer SANO
Backlash - Promo
Social media promotional content to announce brand new Drum & Bass event BACKLASH in eindhoven.
PIECES - Promo
Cover artwork and promotional Social Media content for the new collaborative single release of Skamm, Anticipate and Miscall. Made using Unreal Engine 5, After effects and Photoshop
ECLIPSE X : Gladiator
Full branding, visual development and event management for the 10th edition of my own Drum & Bass event "Eclipse" in Nijmegen.
USED:LIVE Rock Werchter
As part of the ongoing summer tour with the USED:LIVE project, we got the opportunity to perform in Rock Werchter's Club C stage.  
CRUSH 013
Live VJ show night and custom branded visual content for RnB & Dancehal event CRUSH in 013 Tilburg
Subquake x High Tea Tilburg
Full custom visual show development with branded interactive LED deco elements on stage mapping, in collaboration with FØURTH Studio.
Purple Imp - Digiverse
Full album concept and artwork design with Purple Imp, custom animation for every song. Worldbuilding and stylisation
Rijnbaart - Geen Knuffel Nodig
Fully animated videoclip for Dutch artist Rijnbaart's EP single "Geen Knuffel Nodig". 3D scanned character rendered in Unity Engine.
Unreal Game Environments + Lighting
Full environment and lighting design for a student project game at HKU as well as 2-actor Motion Capture operation.